
Hi, I'm Zoe Quinn. I make things compulsively. I also try to work toward making game development more accessible to anyone who wants to do it, regardless of background. I aim to explore what kind of emotions games can evoke and what kind of impact that can make with my work, though I seem to end up focusing on either comedy or emotional punches to the gut. Hopefully sometimes both.
I also have an Etsy store where I sell neat little crafts, and a blog where I post personal things. But I'm boring - go check out my work!
This is what the aformentioned stuff consists of:

Depression Quest is an interactive (semi)fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Fuck This Jam is game jam dedicated to making games with or about conventions you hate, and I had the immense privlege of working with Sos Sosowski of McPixel. Our one-week collaboration is Crystal Crashers, a “Match-One” game that takes the piss out of Bejeweled and other mindless clicker games. Originally designed for iOS multitouch, you can also play the flash version online.
Essentially, it's Street Fighter but with actual flamethrowers. Two players stand on platforms and control flamethrowers with motion capturing gloves. Yes, real flamethrowers.
With Lovecraft's grimdark world becoming more and more popular, it's become common for people to idolize the man without knowing much about the rest of his writing or how he sounded a bit like another famous historical figure. This game was created for 0h jam, and made in one hour. Warning: some of the quotes contain horrible language (and ideas).
Originally this was meant to be a quick and dirty game that only took about two hours, but we ended up having too much damned fun with it and took about 10ish or so. The most fun was riffing on dialogue as we went, and seeing that just by virtue of us seeing where the game took us we ended up with a lesbian protagonist. The game also features black metal space vikings, tragic brothel wars, a dog you will come to hate, space cocaine, and a lot of my dorky first-draft artwork.
Originally made for the GDC Pirate Kart, it's exactly what it sounds like. Have a staring contest with Mr. Goldblum himself. Made in 2 hours. See if you can randomly get the super ultra mega boss of the game. You'll know it when you see it. Also: I am sorry.
I have a special place in my heart for weird takes on old toys. I’m also blessed to have amazing friends like Seth Hardy of Site3 who (for some crazy reason) will listen to me when I say things like “Man, you guys remember Skip Its? Wouldn’t it be so cool if the end part lit on FIRE and you had to skip over it while also not turning in to a blaze of death and glory?”. Sometimes this even results in them saying “Fuck yeah, let’s do it”. And when those friends have access to drill presses, a good time is bound to be had.
I frequently like to make nerdy and cute trinkets and toys.
Full Portfolio Coming Soon!

Dames Making Games is a non-profit organization dedicated to supporting people identifying as women in the games industry.
Support and outreach includes running game jams, having guest speakers, and community building.
Indie Game Mixtapes are collections of free indie games, generally on a theme. It was an idea that I wrote about and initally posted here, and I currently maintain a curation of "tapes" that anyone can submit to on the site.
Any game or theme is allowed to be submitted, as long as they're free to play and download. The goal of this is to highlight and curate some of the spectacular free projects that the indie games community creates.

@Copyright 2013 Zoe Quinn